Turret is a crossplatform game engine using SDL2 for window and controller managment.
Only using Vulkan 1.3 for graphics and rendering.
Data-Driven ECS and Job System for performant multi-threading and auto vectorized code.
Built with modern C# using features of .NET 7.
Work in progress..
Feel free to join the discord server for up to date info and tests
Showcase and samples has been moved to the documentation, now with better explanations. We will update this site with new showcases of full features, instead of dividing all of it into small sections, differently from the documentation. As well as making it easier to grasp what this engine is about without having to read through the documentation.